Archive for the 'Uncategorized' Category

Machinima Week

Monday, April 14th, 2008

Starting today Orange Island will be taken over by Machinima Week. All week long (try the veal it’s fabulous) there will be panel discussions, classes and even some screenings. On Friday Matt and Drizzo will be on a panel called “Compare and Contrast Machinima Platforms” that starts at 12 PM SLT. So come say hi and prepare to get your virtual socks knocked off.

*side effects of uber awesome machinima week include hunger, lack of sunlight, and loss of socks. in very rare and serious cases there have been reports of irregularity. really that was just me. i ate some bad indian food. wish me luck.

Schedule :

Monday April 14th
10.30 am SLT - 11.30 am SLT : Machinima: an Introduction / Speaker: Paul Jannicola (ILL Clan, USA)
11.30 am SLT - 12.00 pm SLT : Screening of ILL Clan Machinima
12.00 pm SLT - 1.30 pm SLT : Machinima Class: Basics / hosted by Allen Kerensky & Moebius Overdrive (Alt Zoom, USA)
1.30 pm SLT - 2.30 pm SLT : Machinima as a Promotional Tool / speaker: AWM Mars (WBA Advertising, UK)

Tuesday April 15th
9.30 am SLT - 11.00 am SLT : Metaverse Explorers: S.I.C sim (mk Curtiz and Rheya Vella, Japan)
11.00 am SLT - 12.00 pm SLT : Machinima Class: Camera Controls
12.00 pm SLT - 1.30 pm SLT : Music & Machinima Discussion / speakers: Paul Jiannicola (ILL Clan, USA), Koinup Burt (Koinup founder, Italy), Akanjee Yongho (AlienHearts, France), Bobby Ritt (France)
1.30 pm SLT - 2.00 pm SLT : Machinima Screenings

Wednesday April 16th
10.30 am SLT - 12.00 pm SLT : Machinima Class: Pre-production / hosted by Allen Kerensky & Moebius Overdrive (Alt Zoom)
12.00 pm – 1.30 pm SLT : Machinima as an Artform / speakers: Lainy Voom, Evo Szuyuan (Odyssey, NL), Berardo Carboni (Volavola, Italy)
1.30 pm SLT - 2.00 pm SLT : Machinima Screenings

Thursday April 17th
9.30am SLT-10.30am SLT: Machinima Class: Camera Control / Speaker: Codebastard Redgrave
10.30 am SLT - 12.00 pm SLT : Machinima Tools in SL / Speaker: Moo Money
12.00 pm SLT - 1.30 pm SLT : Machinima class: Post-production / hosted by Allen Kerensky & Moebius Overdrive (Alt Zoom)
1.30 pm SLT - 2.00 pm SLT : Machinima Screenings

Friday April 18th
10.30 am SLT - 12.00 pm SLT : Teen Machinima: “A Child’s War” (Tab Pinkenba)
12.00 pm SLT - 1.30 pm SLT : Panel discussion: “Compare/Contrast Machinima Platforms” / speakers: Fox Diller, Matt Daly, Eric Dziurzynski, Eric Call
1.30 pm SLT - 2.00 pm SLT : Machinima Screenings

The Man’s Opinion

Tuesday, April 8th, 2008

So yesterday on the Daily Show, John Stewart did a segment on Congress’ recent debate over virtual worlds, highlighting Second Life. The video itself is funny. There’s no denying that. The part I find funny is people’s reactions to virtual worlds. We all know it may be a little odd at times. Taking away the human style avatars I’ve seen dragons, robots, cubes, and of course furrys running around Second Life, still are people that closed minded? Virtual Worlds have so many fantastic uses. The education system alone could benefit tremendously from virtual worlds. The benefits even for politicians should be obvious. Raise your hand if you watch C-SPAN on a regular basis. Think of the millions of people that would be more inclined to learn about our government through a comfortable interesting medium.
I think I’ve made my point. *sarah steps down from soap box

Here is the video from the Daily Show and an article from the Washington post. Enjoy!

Congress Goes Virtual in Online World Hearing

Mike Musgrove

A Linden Lab worker put on her nicest black suit and her most formal pair of wings this morning, to help run a Congressional subcomittee hearing about online virtual worlds that was broadcast simultaneously in the company’s own virtual world, Second Life.

Okay, this might be a little confusing, but here goes: A virtual depiction of the Rayburn House Office Building meeting room was projected on television screens on the wall, so that real-world attendees could take a look at the small virtual crowd that logged on for the event. Attendees logging in from Second Life, meanwhile, could watch the proceedings in a video screen projected on the wall of the virtual room. The real-world guests included executives from Linden Lab, IBM and a tech firm that helps nonprofit organizations take advantage of virtual worlds.


Sen. Ed Markey’s avatar. (Courtsey of Rep. Ed Markey’s staff)

A self-admitted group of virtual-world newbies, the politicians, led by Rep. Ed Markey (D - Mass.), asked a wide-ranging group of questions. In an era where technologies can catch on and become mainstream quickly, the Subcommittee on Telecommunications and the Internet wanted to know some basics. Could Second Life be used as a place to launder money? Are children safe in online worlds? Are there churches in there? Are you making any money?

“We have never seen any evidence of such activity going on in Second Life,” said Linden CEO Philip Rosedale, on the matter of whether criminals could use his company’s online world as a place to launder money. Rosedale argued that Second Life is a self-policing community, and that users would likely be quick to report any online behavior that seemed to indicate users posed any real-world threats.


Second Life audience. (Courtsey of Rep. Ed Markey’s staff)

As the politicians and the witnesses discussed the potentials of the online virtual world, the online visitors logged on in Second Life chatted away on the screen in conversations that ranged from the topic at hand and beyond:

“I think senators are superdelegates but not all reps.”
“I love flip4mac.”
“They should really move the x and the c away from each other on the keyboard.” (this following a warning that the video might freeze for “just a sex.”)

On the real-world end, Rep. Jane Harman (D-CA) probably got the best quips out, joking that some people already think Congress is a virtual world, and that Markey was throwing the event merely to learn how to get to the next level in World of Warcraft.

The invite-only event was a bit less chaotic than the time, a couple of years ago, when Mark Warner, the former governor of Virginia, made a Second Life appearance and virtual participants floated across the room, apparently unable to control their avatars.

Virtual Worlds Conditory 2008

Monday, April 7th, 2008

Virtual Worlds Conference 2008:

as told my modern cellulose acetate pictography!

sponsored by Dr. Pembleton’s cure-all tonic water

Microcosmery

Friday, April 4th, 2008

We’d like to share a recent creation of ours

And a virtual worlds conference update: “pants”

that is all.

-M


emvee + big apple = <3

Wednesday, April 2nd, 2008

We like biiiigggg….APPLES and we cannot lie.

Ok I’m done. Emvee is heading up and out to New York for the Virtual Worlds Conference. Apparently thats where all the cool kids will be. We’re not only showing our beautiful mugs, but we’re also sponsoring VWCon! We’ll be signing autographs at our booth. Becca will be manning the tattoo station and being just all around lovely. Friday morning, Adri and Ellen Kolsto, from our partner GSD&M Idea City, will be presenting results from the Orange brand expectation survey. Our France Telecom friend & collaborator Stephane Adamiak will also be present to answer questions. Basically, our booth is where it’s at. So come say hi, get emvee branded, and see our bright and shining faces.

Or we will hunt you down like a lion hunts a gazelle. No mercy. Never back down. Never surrender. Or something super cool like that.

And last but certainly not least Petey Mc Peter is speaking on panel Friday at 4 pm.

The Rise of User Generated Virtual Worlds
Just as MySpace, Facebook, Bebo and other social networking sites have boosted the proliferation of user-generated content and personal spaces, new virtual worlds technologies offer consumers the opportunity to not only play in a virtual world, but create their own. As a content provider or brand advertiser, how do you capitalize on the phenomenon when everyone has their own virtual world?
Mark Zohar, Founder and Senior Vice President, SceneCaster
Peter Haik, CEO & Co-Founder, Metaversatility, Inc. (moderator)
Bruce Joy, CEO & Co-Founder, VastPark
Jason Hable, Director of Business Development, Areae

We’re in Love

Friday, March 28th, 2008

We can’t keep it a secret anymore. GSD&M and us…..are totally going steady. We’re wearing their class ring with pride. They are the quarterback to our…awkward pretty theater geek. The whole relationship is very ‘She’s All That’. Oh the possibilities. We’re already looking for our prom dress.

————————————————————————–

Metaversatility and GSD&M Idea City Partner for Virtual Research
AUSTIN, Texas–(BUSINESS WIRE)–GSD&M Idea City and developer Metaversatility have partnered to create a uniquely powerful research program across virtual worlds, providing clients with best-in-class consumer, product and experiential insight and knowledge. Combining their singular expertise, Idea City and Metaversatility collaborated to fill a gaping hole in the growing marketing channels that are 2-and 3-D virtual worlds.

Recognizing that companies were loath to invest too much energy in the unknown, Idea City and Metaversatility worked together in early 2008 to apply innovative research technology in order to allow quantitative market research to be done easily, effectively and efficiently. The IdeaBot system automatically screens and surveys market research panelists in various virtual worlds, including Second Life, allowing for a large and diverse selection of responses. Most importantly though, the IdeaBots allow for the research to happen in-world, instead of, like with other virtual worlds research offerings, being kicked out to the internet to complete an on-line survey. Just as with typical ethnographic research where you want to experience the consumer in a specific environment, the importance of the avatar being able to answer questions and provide insight in the context of the virtual environment is so important to our ability to apply the findings effectively, said Maury Giles, Director of Accountability and Analytics at GSD&M Idea City.

In addition to expanding their quantitative offerings, the companies developed best practices for conducting qualitative focus groups within a virtual space, allowing international response without expensive travel costs. The combination of this market research tool-set and marketing experience in virtual worlds creates a unique service offering. In addition, the companies will continue to develop unique and effective campaigns within virtual spaces including There.com (www.there.com), Second Life (www.secondlife.com), and Metaplace (www.metaplace.com) as well as conducting and publishing market research within this new, growing industry.

As exciting as virtual worlds are, we know that deep knowledge and insight are needed to ensure that they are effective channels for our clients and their business objectives. We are excited to provide our clients with a unique service offering, combining world class research, marketing and in-world build capabilities, said Rene Huey-Lipton, Director of Marketplace Planning at GSD&M Idea City.

About Metaversatility

Metaversatility is a virtual worlds development company that fosters community, entertainment, education and commerce in on-line spaces. Focusing on choosing the right solution for each client, they work with a variety of virtual worlds to meet goals. From transnational corporations and broadcast media to nonprofit agencies and educational institutions, they have put their communication and technology skills to work on behalf of a diverse range of visionary organizations. For more information visit www.metaversatility.com.

About GSD&M Idea City

Through 36 years of helping grow some of the worlds most successful brands, GSD&M Idea City has become a leading national marketing communications and advertising company using the power of Purpose-based Branding and Dynamic Collaboration to create a destination for visionary ideas that make a difference for our people, our clients, our country and the world. For more information go to www.IdeaCity.com. GSD&M Idea City is part of Omnicom Group, Inc. (NYSE:OMC).

Our Man on the Inside

Thursday, March 27th, 2008

Congratulations to Chadrick who’s claimed his throne on the Association of Virtual Worlds Advisory Board. After campaigning throughout the land he’s finally done it. Take down your “Vote for Chadrick” signs and put up your “Yes We Virtually Can” signs. IT’S TIME FOR CHANGE PEOPLE!!!
The Association of Virtual Worlds welcomes virtual worlds specialist, Chadrick Baker of Metaversatility, formerly of Linden Lab, to its Advisory Board.

Jacksonville, Fla. (PRWEB) March 27, 2008 — The Association of Virtual Worlds welcomes virtual worlds specialist, Chadrick Baker of Metaversatility, formerly of Linden Lab, to its Advisory Board.

“Having Chadrick Baker join the Advisory Board is a tremendous plus for the Association of Virtual Worlds and the whole virtual worlds community. His six years of experience developing virtual spaces, and leadership on governance and legal issues at Linden Lab, will be a great asset for us. Chadrick is pioneer and a visionary and I look forward to working with him.” says Dave Elchoness, Executive Director.

“I’m very pleased to be joining the Advisory Board of the Association of Virtual Worlds. The number of virtual worlds present on the internet is growing, and having a unique place for users and those who want to learn more is a growing need which the Association has recognized. As time passes and the two dimensional web browser is slowly replaced by the three dimensional one, the three dimensional internet will emerge, and it’s those who get involved now who will be considered the new early adopters.”
says Baker.

“Thanks to Chadrick Baker for recognizing the potential of the Association and joining us as we strive to serve the virtual worlds industry, adds Edita Kaye, Founder.

About The Association of Virtual Words:
The Association of Virtual Words is a global industry association for the rapidly growing virtual worlds industry. It serves as a resource for those wishing to experiment and explore virtual worlds for work or play. The Association’s mission is to educate, network, recruit, and further the membership’s collective goals.

Call for Questions

Monday, March 24th, 2008

I’m moderating a panel at the Virtual Worlds conference, “The Rise of User Generated Virtual Worlds”, and am interested in hearing what questions you all would like to see answered.

On the panel with me is Bruce Joy (CEO of Vastpark), Jason Hable (Director of Business Development with Areae) and Mark Zohar (founder of Scenecaster).

Panel Description:

Just as MySpace, Facebook, Bebo and other social networking sites have boosted the proliferation of user-generated content and personal spaces, new virtual worlds technologies offer consumers the opportunity to not only play in a virtual world, but create their own. As a content provider or brand advertiser, how do you capitalize on the phenomenon when everyone has their own virtual world?

ICE ICE BABY

Friday, March 21st, 2008

Next week Matt will be conversing with some fine folk on a panel at the Interactive Content Exchange (ICE) in Toronto, Ontario, Canada. Matt will be flying solo for us at this conference, so if you’re in the neighborhood come say hi. Matt’s panel starts at 2:15 pm in the Sky Room and will end at 3:15 pm. The panel is titled “Worlds @ Play”.

He may attempt to blend some reality and stream the thing from the stage on his spankin’ new n95 :P

WORLDS @ PLAY

Club Penguin. Second Life. Maple Story. The Sims Online. These are places you may have been. But likely only if you are under 30. Online worlds, MMOs or social games, they are a phenomenon that continues to sweep across Asia and Europe and are now surging in North America. What are The emerging trends? What are the business models? Will these avatar-based networks soon replace 2-dimension experiences like Facebook?

Moderator:

Panelists:

Some recent press

Thursday, March 20th, 2008

We’re finally at a break from all of the conference going, and it’s interesting to see the press coming in from the hustle and bustle.

First up, our very own Chadrick Baker is apparently the new mascot of Valleywag
Next up, MMORPG.com mentions our robo-world demo (soon to be formally launched!), mistakenly thinking we’re just a PR company, but I’ll take it.

Finally, Processor Magazine (processor.com) has a quality interview up with myself and a couple of others referencing virtual worlds for corporate use.

These are exciting times for sure, look out for more great things heading your way soon.