ICE ICE BABY
Next week Matt will be conversing with some fine folk on a panel at the Interactive Content Exchange (ICE) in Toronto, Ontario, Canada. Matt will be flying solo for us at this conference, so if you’re in the neighborhood come say hi. Matt’s panel starts at 2:15 pm in the Sky Room and will end at 3:15 pm. The panel is titled “Worlds @ Play”.
He may attempt to blend some reality and stream the thing from the stage on his spankin’ new n95
WORLDS @ PLAY
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Club Penguin. Second Life. Maple Story. The Sims Online. These are places you may have been. But likely only if you are under 30. Online worlds, MMOs or social games, they are a phenomenon that continues to sweep across Asia and Europe and are now surging in North America. What are The emerging trends? What are the business models? Will these avatar-based networks soon replace 2-dimension experiences like Facebook?
Moderator:
- Lucie Lalumière, VP Interactive, Earth Rangers
Panelists:
- Leigh Alexander
Editor, Worlds in Motion / Staff, Gamasutra.com / SexyVideogameland (USA)
- Matt Daly, Cofounder, CCo, Creative Director, etc. Metaversatility.com (USA)
- Barbara Lippe, Art Director & VP International Relations, Avaloop (AUSTRIA)
March 21st, 2008 at 3:23 pm
Sweet! Let me know how you like the N95, contemplating the same jump. Looking forward to seeing more.
~inK~
evonne
March 28th, 2008 at 3:02 pm
“Second Life…These are places you may have been. But likely only if you are under 30.”
Really? Last time I checked, the average age for SL was 34. I have no trouble meeting compatriots in their 40s, 50s and 60s in-world. Remember, SL isn’t a game…it’s a world.
March 28th, 2008 at 3:12 pm
Hi Anya, I want to clarify that the quote you pulled is part of the ICE copy, not our copy. Average age of SL is 33/34, and the majority of hours are logged by women.
However, the other words mentioned in the panel blurb are definitely youth-oriented. (Club Penguin, for instance, is directed at school children.)
Thanks for commenting!
March 28th, 2008 at 4:05 pm
Anya, you’re right on there, and so is Adri. The conversation went really well I think, with Adrian providing great input from the games-specific ‘verse, Babsi from the perspective of a single-ip world-developer, myself from the vw dev services area, and Lucie throwing us some great questions.
We took care to note your sentiments exactly. mmo’s and vw’s are two very different birds, wearing similar feathers. An hour was definitely not enough time for us to cover so much territory, and it was just getting very interesting, I think, when Lucie called time.