<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.4" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Identifying common usability problems in virtual worlds</title>
	<link>http://metaversatility.com/wordpress/2007/03/10/identifying-common-usability-problems-in-second-life-builds/</link>
	<description>News, thoughts, and announcements from Metaversatility, Inc.</description>
	<pubDate>Mon, 01 Dec 2008 22:42:00 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.4</generator>

	<item>
		<title>by: Identifying common usability problems in virtual worlds</title>
		<link>http://metaversatility.com/wordpress/2007/03/10/identifying-common-usability-problems-in-second-life-builds/#comment-1523</link>
		<pubDate>Tue, 12 Jun 2007 17:26:27 +0000</pubDate>
		<guid>http://metaversatility.com/wordpress/2007/03/10/identifying-common-usability-problems-in-second-life-builds/#comment-1523</guid>
					<description>[...] The absence of a logical naming convention for objects, notecards, textures, and locations. We all love to complain about the inadequate search tools, but developers could do much more to improve the findability of their own creations. Back in the 1990s, I worked at an enormous gaming company that controlled much of the role-playing game market. During the middle of the summer, we launched a completely revamped version of the main site. Unfortunately, in our haste to launch, we had used the same name in every single TITLE tag.  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The absence of a logical naming convention for objects, notecards, textures, and locations. We all love to complain about the inadequate search tools, but developers could do much more to improve the findability of their own creations. Back in the 1990s, I worked at an enormous gaming company that controlled much of the role-playing game market. During the middle of the summer, we launched a completely revamped version of the main site. Unfortunately, in our haste to launch, we had used the same name in every single TITLE tag.  [&#8230;]
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Jeff Barr&#8217;s Blog &#187; Links for Tuesday, March 13, 2007</title>
		<link>http://metaversatility.com/wordpress/2007/03/10/identifying-common-usability-problems-in-second-life-builds/#comment-108</link>
		<pubDate>Tue, 13 Mar 2007 13:58:41 +0000</pubDate>
		<guid>http://metaversatility.com/wordpress/2007/03/10/identifying-common-usability-problems-in-second-life-builds/#comment-108</guid>
					<description>[...] Metaversatility: Identifying Common Usability Problems in Second Life Builds - &#8220;In the hopes of fast-forwarding through years of usability-impaired design, we are launching this thread to collect a list of annoyances that people experience when navigating virtual worlds. If you are a virtual world developer or user, what aspects of Second Life builds do you find most troubling? &#8220; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Metaversatility: Identifying Common Usability Problems in Second Life Builds - &#8220;In the hopes of fast-forwarding through years of usability-impaired design, we are launching this thread to collect a list of annoyances that people experience when navigating virtual worlds. If you are a virtual world developer or user, what aspects of Second Life builds do you find most troubling? &#8220; [&#8230;]
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
